
Dracion Studios
Hey There! Welcome to Dracion Studios portfolio page. •ᴗ•This is Sam/Dracion here, founder and head programmer and developer for the team. We are still a small indie studio with alot to learn, but please feel free to take a look at some of our personal projects below and check in for updates and insights to our work and processes! For more casual socials, please feel free to check us out on BlueSky @DracionStudios.bsky.social, or our personal links that you can find in "Meet The Team"!
Project Valley
Gate of Aurora
Gate of Aurora is my current personal project. Creating a complete procedural world using the Marching Cube Algorithm.
The Adventures of Rattwood
Rattwood is a team project I was the lead programmer of during my final term at university. We wanted to focus on emergent-style gameplay.
Isles of the Wild
Isles of the Wild was my final project of college. Although an early project of mine it features completely dynamic real time Gerstner Water.
A Wanderer’s Reverie
A Wanderer’s Reverie was my first every big project and my final project for the first year of College. This will help give you an insight of how I have developed as a developer.

A Wanderer’s Reverie
A Wanderer’s Reverie was my first ever full project. I worked on this with about 2-3 months of development time, including pre-production. Everything you see in this project was made from scratch by me, using a very basic tile based procedural generation. Although the code at this stage need many improvements this is what was my skill level after using Unreal Engine 4 for 1 year at college.I also have an old college website at: https://samsgamesdesign.wordpress.com where you can see my blog process and development over the 2 year course. I also did weekly blog updates and videos going over my progress for the entire development process.Team & AssetsAs stated this was a completely individual project, I wanted to see what I could do

Isles of the Wild
Isles of the Wild was my Final Project for College. In it I focused on the water simulation that I made from scratch, using the Gerstner Calculation as a basis. This was my second year using Unreal Engine, there are multiple things I would completely overhaul and I know could be better. However, as a learning experience this was invaluable, I learnt about reading and converting mathematical formulas into code.TeamThis was an almost completely personal project, early in development Brandon Young (website or socials not provided) did 3D modelling for this project. None of these assets made it into the final project as Brandon wanted to focus on an individual project.

The Adventures of Rattwood
Rattwood is about a goblin trying to steal valuables in a human village. Goblins are seen as a nuisance instead of a threat and thrown out when seen. This game is inspired by a mix of Untitled Goose Game, Donut County and Escape from Tarkov. This is because the core mechanics on the player are very little, and instead rely on changing the world.For my part on this project I was the lead programmer. I handled everything to do with the AI, everything to do with the level in engine and the mechanics of the interactables (not the inventory side of the interactables). I also was the main contributor of the player character, although Chris also added a lot to it and helped fixed some bugs.TeamSam – Myself
Lead Programmer, AI and In-Engine Level Design.Chris Sawyer – https://chrissawyer1994.wordpress.com/
UI/UX Implementation, Inventory and Producer.Zak Gilmore –
Lead Game Designer, Concept Design and Narrative DesignerFernando Souza –
UI/UX Designer, Level & Game Designer, Concept Artist.

Gate of Aurora
This was a tech demo to really improve on my C++ skills and UE5. This was created using the marching cube algorithm so the entire terrain can be edited in run-time. I also explored new ideas like multi-threading for speed improvements, loading and streaming content from a save file, normal and UV mapping on a 3D structure along with much more. Although this project is still a work in progress for what my final goal will be, I am proud of the progress I made in the time.Team
This was a completely solo project.Timeline
11 weeks with an average of 2-days per week
(Including time for documentation and research)

About Us
We are currently updating this page please check back soon!>ᨓ<

Meet The Team
While we have a set few members for our perm team, we frequently collab with other devs and small teams for short projects and game jams!

Dracion / Sam
Sam is the founder of Dracion Studios, as well as our main programmer and developer.His love for a variety of game genres and styles helps the team bring a range of interesting and captivating games to life, (as well as keeping him trapped as our forever DM for our weekly Dungeons and Dragons campaign) ( ¬ᴗ¬)He draws inspiration from games like Dungeons and Dragons, Dark Souls, and Hollow Knight, as well as being a huge anime and music fan.

Nerikaen / Ducky
Neri is our In-House duck obsessed graphic designer, and assists our Studio on a regular basis with the creation of branding, illustration and web design.They possess a range of skills from digital design, 3D modelling, concept art and illustrations. Many call them mother duck from their wide portfolio of Vtuber children!They are also freelance and take commissions
(。•̀ᴗ-)✧
Want to join our team for a project or long term? ( •᷄ᴗ•́)Please feel free to reach out to a team member or via our contact form! Please note we are currently not a profit based studio so we cannot provide monetary compensation, but if you would like a chance to learn, get experience in a team, or just in general interested in collabs for game jams etc, please let us know!
